Flutter Part 4: Publish to the Stores
£479£958launch sale price
Leave your email and you will hear first when it opens, with an early-bird price for the waitlist.
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Advanced, Black run Apps
The final part of the Flutter series. Developer accounts, signing, iOS builds with or without a Mac, testing tracks, store listings, privacy declarations, review, releases and CI/CD, plus how to turn an existing website into an app. Includes 2 hours of 1:1 tutoring with George, a web and mobile app developer with over 10 years' experience.
Recording now. Join the waitlist and you will hear first, with an early-bird price.
Many finished apps never make it to the stores. Signing errors, provisioning profiles, privacy forms, testing requirements and review rejections stop people at the last step, and the rules on both stores change regularly. Turning a website into an app is even harder: a simple webview wrapper is one of the most common reasons for rejection. This course walks you through the whole publishing process on both stores, shows you how to check the current rules rather than relying on old advice, and helps you choose the right route for an existing site.
Your own Flutter app, signed, tested through TestFlight and a Google Play testing track, with complete store listings, privacy labels and a Data safety form, submitted for review on both stores, with an automated build pipeline and a plan for future updates. You will also have a written decision for turning an existing website or WordPress site into an app.
Capstone project
Build it on your own site, or a practice brief if you do not have one, and submit it for personal written feedback from George. Pass the capstone and the final exam to earn your certificate.
9 modules and 49 short lessons, about 9.4 hours of video. Every module ends with a quick quiz and an exercise on your own site.
Set up your developer accounts and get an app ready for release.
Give your app a professional identity on both platforms.
Sign Android and iOS builds correctly and keep your keys safe.
Produce iOS builds on your own Mac or with a cloud build service.
Get your app into testers' hands through TestFlight and Play testing tracks.
Create store listings that convert and complete the privacy and content declarations.
Pass store review, release safely and ship updates with confidence.
Automate builds, tests and store uploads so releases are repeatable.
Choose the right route for an existing site and publish your capstone app to both stores.
Lesson lengths are estimates and may change slightly when the course is recorded. Every lesson is re-recorded or annotated when the tools change, free for everyone with an active course.
























Flutter Part 3: Accounts, Data and Payments, or a finished Flutter app of your own that you want to publish. To release you will need an Apple Developer Program membership and a Google Play developer account, both of which charge fees.
George is a web developer and mobile app developer with over 10 years of experience. He leads the Flutter courses, answers your questions under every lesson, reviews your app and gives your included one-to-one tutoring.
More about GeorgeThis course is being recorded now. Waitlist members hear first and get an early-bird price.
£479£958launch sale price
Leave your email and you will hear first when it opens, with an early-bird price for the waitlist.
£1,549£1,966 separately
Flutter Part 1: Foundations, Flutter Part 2: Real Apps, Flutter Part 3: Data and Payments, Flutter Part 4: Publish to the Stores, together. Save £417 on buying them one at a time.
See the bundle30days money back
If the course is not right for you, ask for a refund within 30 days of purchase and we will refund you in full, less the value of any 1:1 tutoring time you have already used.
Refund policyAnything else? Send me a message or book a 30-minute taster lesson.
Not necessarily. You need macOS somewhere to build and sign an iOS app, but that can be a cloud build service or a rented remote Mac. We cover building with and without your own Mac so you can choose.
To publish on iOS you need an Apple Developer Program membership, which has an annual fee. To publish on Android you need a Google Play developer account, which has a one-off registration fee. Check current prices on Apple's and Google's sites before you sign up, as they can change.
Google Play currently asks some newer personal developer accounts to run a closed test with a minimum number of testers for a minimum period before they can publish to production. The details have changed before, so we show you where to check the current requirement and how to plan your testing around it.
Yes, but how you do it matters. We compare a webview wrapper, a progressive web app and a native rebuild using the WordPress REST API, explain why stores reject apps that are only a website in a frame, and help you choose the right route for your site and budget.
You get 2 hours of live 1:1 time with George, a web and mobile app developer with over 10 years' experience. Book it in one block or in shorter sessions at any point during your 12 months, and use it for anything from setup problems to a review of your own app.
Rejections are common and usually fixable. We cover the most frequent reasons on both stores, and you can use your 1:1 time with George to work through a rejection with you. Your 30-day money-back guarantee still applies, less any tutoring time used.
Each course builds on the one before. Take the next one when you are ready, or save with the path bundle.
This course is being recorded now. Join the waitlist and you will be first to hear when it opens, at the £479 sale price (usually £958).